![]() ![]() Negative stats should not be a thing at all - a minimum stat cap of around 100 needs to be implemented if you want races and classes to come with stat penalties with that much at least you can function at a basic level and be able to unlock perks to raise the caps. A limit of 1 (or negative) is simply too low. ![]() ![]() Lastly, even without its stacking with racial penalties the elemental drawback is extremely harsh just by itself. Putting aside the fact that elementals are currently nowhere near powerful enough to justify penalties of any sort, such a thing needs to be reconsidered. The only real upside to the elemental build is when they're equipped as attackers in place of the standard attack. I'll grant that in that capacity, and only there, are they powerful and can scale into Xianxia and high NGs. Even with my like ~140 STR could I hit for 40-80k with a tier 8 ether elemental equipped. (**) I ate the rainbow rock from the Hidden Dungeon to rescue my STR cap and bought STR-cap boosting perks to fix the fatigue tier 8 elementals are weak. There's actually a very similar issue for golems, though much more serious. Golems usually do about 500 damage against 6-10k HP.
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